Systems: 3DS, Wii U
Release Date: March of 2013 (NA, Europe)
Almost the meat of the game (more like dessert in my opinion), are the weapons and your choice of how the monster you hunt dies. Some are easy to learn, others take months to get the hang of; and your weapon is your companion in this game, so choose wisely.
There are no limits to how many weapons you have; you can have all of them if you want. However, I only recommend one or two to begin with, as they take up precious materials; some can take weeks to get due to rarity. Imagine having 5 different weapons to upgrade. Deciding which weapon gets a rare material is difficult, especially when a piece of bone you earned took you weeks to get.
To beginners: While you can have all of the weapons, you can only take one with you for the fight, so don’t go making all the weapons then expect to take 5 with you…you can’t.
*Recommendations: I use terms like beginner and intermediate mostly to set up what you fellow hunters should expect with a weapon and its difficulty. Nothing is set in stone. Even though you may be a beginner, you could handle a hammer straight off (not always though). A weapon recommended to beginners is easy to handle and allows you to get to know the monster without worrying about your weapon getting the best of you due to being too slow or not giving you any breathing room. I would say to upgrade yourself when you find yourself familiar enough with the game mechanics and can easily handle most monster fights.
**Experience: There is no experience in this game. Your experience is your materials in the form of weapons and armor, so you can’t earn experience and become more efficient with a certain weapon. Should you find you don’t like a certain weapon, fear not. Just make a different one. It’s simple when you’re starting out and finding the weapon you want to use through beating smaller monsters. However, it can get more difficult when you work on a hard-earned weapon, only to hate it later.
That being said, here are the weapons in Monster Hunter Tri:
Bowgun - A Bowgun user’s best friend is ammo, which can come in all kinds: sleeping ammo, burst, paralyze, fire, ice and more. A Bowgun also has two types: light and heavy. What’s the difference, you ask? The two Bowguns have their own benefits and risks. A Light Bowgun is, of course, lighter to run around with and reload, but may be unable to use certain kinds of ammo. A heavy Bowgun can, of course, use more kinds of ammo, but it’s heavier to run around with and takes longer to reload. They both have their places on the field. A Light Bowgun is recommended against faster opponents, where speed is everything, and also as a single player weapon (technically I don’t recommend it single player at all, but if you must have one, use the light Bowgun all the way). The Heavy Bowgun is recommended against slower opponents and in groups. Of course, there is no defense, so dodging is your best friend. Light Bowgun: beginners and intermediate, single player. Heavy Bowgun: intermediate and experienced, group play.
(pictures above; Left: Light Bowgun; Right: Heavy Bowgun)
This weapons guide is to give you a gist for the weapons and what you feel might work for you in the game, but blindly trying out weapons offline or online works too (highly recommend the offline part, that way you don’t annoy fellow hunters by shooting or upswinging them while getting used to the weapon). Keep in mind, again, that this is just what I recommend; nothing’s set in stone. I started off with the Switchaxe and was swinging it like a pro within a week, and I had no idea how it worked. But I was also somewhat familiar with the game and mechanics.
The control schemes will come later, once I get the game in my hands and start posting playing guides. Thanks for reading; armor is up next.